Experience
Hello There!
I'm Steve Williams, a seasoned game designer with a career spanning 19 years and deeply rooted in many aspects of game design and development. My journey began as a digital actor in 'The Matrix Online' and evolved through diverse roles including systems and content designer, narrative designer, game economist, as well as leading and mentoring.
My design focus includes game economies, tuning and balancing systems, game narrative and writing, IP work and management, and the joy of discussing level flow.
I've contributed to, designed, or led the design of 15 games, including notable titles like 'Hello Kitty Island Adventure' and 'Vanguard: Saga of Heroes'.
"Game design is the art and craft of creating experiences with the goal of entertaining the player and giving them memorable outcomes to their play."
This is my design philosophy: creating games that are not just played but experienced and remembered.